Left Panel
menu
HomeHome / Total War: WARHAMMER III / Followers of Nagash / Units / Fell Bats
Fell Bats Followers of NagashFollowers of Nagash Monsters & Beasts

Fell Bats

Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.

With a body as long as a grown man, Fell Bats are a fearsome sight. They are darker than midnight and silent as death, even when in full flight. In fact, the only noises that Fell Bat makes on the hunt are horrible gobbling slurps when it sinks its distended mouth into living flesh. In truth, a Fell Bat bears as much resemblance to an ordinary bat as a maddened lion does to a domestic cat. Those who have encountered them, and lived, tell how they hunt with unerring accuracy, swooping down to knock Knights from their saddles or pick off lone warriors unawares. Vampires view Fell Bats much as a Bretonnian Lord might his prized hunting falcons. Precious sweetmeats are offered to Fell Bats from the ramparts of the Vampire's fortress, but to harness an entire flock, a grander sacrifice must be made. A fresh victim, belly-slit and screaming, or a terrified messenger sent to run into the night with his eyes put out is more to their taste. Once they have the scene of gore, they will fall upon the enemy battle line with bloodthirsty intent.

Fell Bats

Unit Name

Fell Bats

Main Unit Key

wh2_dlc09_tmb_mon_fell_bats

Land Unit Key

wh2_dlc09_tmb_mon_fell_bats

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying War Beasts

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

375

Recruitment Cost

0

Upkeep Cost

0

Number of Units

60

Hit Points

4200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

ba1_bat

├ Man Entity

wh3_main_arkhan_tmb_flying_fell_bat_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

62

Mass

150

└ Man Mass

150.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

30

Speed

78

└ Man Speed

78

Melee Attack

19

Melee Defence

49

Weapon Strength

27

├ Melee Weapon

wh3_main_tmb_fell_bats

Base Weapon Damage

20

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Faction Availability
Immortal Empires