Left Panel
menu
HomeHome / Total War: WARHAMMER III / Followers of Nagash / Units / Carrion
Carrion Followers of NagashFollowers of Nagash Monsters & Beasts

Carrion

"The Carrion of the Desert, whose mighty outstretched wings darken the sun on the day of slaughter."

Carrion are terrifying Undead birds of prey that resemble giant, reanimated Vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These Undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.

Carrion

Unit Name

Carrion

Main Unit Key

wh2_dlc09_tmb_mon_carrion_0

Land Unit Key

wh2_dlc09_tmb_mon_carrion_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying War Beasts

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

380

Recruitment Cost

0

Upkeep Cost

0

Number of Units

24

Hit Points

5040

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bi1b_carrion

├ Man Entity

wh2_dlc09_tmb_flying_carrion

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

202

Mass

80

└ Man Mass

80.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

35

Speed

80

└ Man Speed

80

Melee Attack

26

Melee Defence

46

Weapon Strength

47

├ Melee Weapon

wh2_cld09_tmb_carrion

Base Weapon Damage

35

Armour-Piercing Weapon Damage

12

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.