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HomeHome / Total War: WARHAMMER III / Followers of Nagash / Units / Bone Giant
Bone Giant Followers of NagashFollowers of Nagash Constructs

Bone Giant

The Necrolith Colossi are great bestriding monuments, often in the shape of hulking skeletons.

While many Necrolith Colossi are sculpted into noble and proud forms - such as heroes of old or even Ptra himself - there are other enormous war statuaries carved to resemble giant skeletons, their huge forms adorned with mortuary ornamentation and dread hieroglyphics to tether a warrior’s soul within. The Bone Giants of Bhagar are such creations, magnificent colossi whose stone bodies and limbs were fashioned from a white marble said to be indistinguishable from bone. When the Bone Giants emerge, the ground shakes and the enemies of Nehekhara will surely die!

Bone Giant

Unit Name

Bone Giant

Main Unit Key

wh2_pro06_tmb_mon_bone_giant_0

Land Unit Key

wh2_pro06_tmb_mon_bone_giant_0

Land Unit Group Parents

Constructs

Land Unit Group

Specialist Artillery

Caste

Monster

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1600

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

12620

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

gi1_colossus_bow

├ Man Entity

wh2_pro06_tmb_mon_bone_giant

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

12612

Mass

6500

└ Man Mass

6500.0000

Armour

80

├ Armour

wh2_main_bone_80

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

32

└ Man Speed

32

Melee Attack

30

Melee Defence

28

Weapon Strength

400

├ Melee Weapon

wh2_dlc10_tmb_bone_giant

Base Weapon Damage

100

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

20

Range

350

Missile Strength

562

├ Missile Weapon

wh2_dlc10_tmb_bone_giant_bow

├ Projectile

wh2_dlc10_tmb_bone_giant_arrow

Base Missile Damage

90

Armour-Piercing Missile Damage

360

Base Explosive Damage

102.0000

Armour-Piercing Explosive Damage

66.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Construct
    This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.