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HomeHome / Total War: WARHAMMER III / Followers of Nagash / Units / Necrotect
Necrotect Followers of NagashFollowers of Nagash Heroes

Necrotect

All the Necrotects see now is purity besmirched. With a whipcrack they strive once more for perfection.

Necrotects were the artisans of ancient Nehekhara - not common labourers, but architects of extraordinary skills whose ambitions far outpaced what could be achieved in a mortal lifespan. In death, Necrotects have lost none of their frenetic drive. They are filled with a compulsive need to pull down the inferior, vulgar cities of their enemies and supplant them with vast monuments of their own design. In life, Necrotects were stern taskmasters who oversaw tens of thousands of Nehekharans as they toiled under the blazing sun. Under their gaze, an army of masons carved huge slabs of rock out of cliff faces before vast columns of slaves dragged the stones across the desert and hauled them into position. All Necrotects were foul tempered, and they would dispense summary punishment at the slightest provocation, hating anything and anyone that threatened their art. In death, much of their work lies broken or damaged by the greed of tomb robbers and invading armies. Necrotects have been driven to a blinding rage by the wanton desecration of their beloved masterpieces, and they have sworn to have revenge. In battle, Necrotects lead the Tomb King's regiments like the work gangs of old. They exude the same aura of hatred they possessed in life, and their mere presence instils a magical state of fury in the Undead warriors of Nehekhara.

Necrotect

Unit Name

Necrotect

Main Unit Key

wh2_dlc09_tmb_cha_necrotect_0

Land Unit Key

wh2_dlc09_tmb_cha_necrotect_0

Land Unit Group Parents

Heroes

Land Unit Group

Whip Infantry

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

550

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

3788

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_tomb_sword_and_whip

├ Man Entity

wh2_dlc09_tmb_skeleton_infantry_hero

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3780

Mass

600

└ Man Mass

600.0000

Armour

55

├ Armour

wh2_main_bone_55

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

31

└ Man Speed

31

Melee Attack

45

Melee Defence

30

Weapon Strength

360

├ Melee Weapon

wh2_dlc09_tmb_sword_hero

Base Weapon Damage

240

Armour-Piercing Weapon Damage

120

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

20

Abilities

  • Restore
    Reaching behind the wall of death to bring back the soul and bind it to you takes skill, but like anything, practice makes perfect!
  • Stone Shaper
    The strength at the base of the pillar; a near-immovable force.
    Armour +15
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +10
  • Wrath of the Creator
    Hatred this strong is infectious, contagious, and inescapable.
    Melee Attack +5
    Armour-Piercing Weapon Damage x 106%
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.