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Black Orc Big Boss (War Boar)
Black Orcs don’t often fight solo, but their obsession with killing things means some willingly end up as one-Orc armies.The Black Orcs who reach the upper echelons of their brutal martial hierarchies pride themselves on being the best fighters found anywhere in the Greenskin tribes. In reality, tribes exclusive to the war-obsessed Black Orcs are rare and it is often the case that smaller Black Orc bands work their way into the other Greenskin tribes – but only serving others when the purpose suits them. More often than not, when the pickings are rich they will stay and work towards supplanting the tribe’s current leaders. Being the biggest and toughest fighters, it usually isn’t long before Black Orcs are no longer following orders, but beginning to issue their own as the undisputed Warbosses and Big Bosses of all they survey. Like lesser Black Orcs, the elites amongst their kind don heavy armour and ironshod boots while brandishing ‘eavy choppas’. Uncharacteristically for Greenskins, they take great care in repairing and sharpening their war equipment between battles, eschewing the usual post-battle activities indulged in by Goblins and regular Orcs such as skull-stacking contests, punch-ups, and other indulgences of frivolous debauchery.
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Unit Name Black Orc Big Boss (War Boar) |
Main Unit Key wh2_pro09_grn_cha_black_orc_big_boss_1 |
Land Unit Key wh2_pro09_grn_cha_black_orc_big_boss_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 1125 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu2_orc_bo1_warboar_sword_and_shield |
├ Man Entity wh_main_grn_cha_orc_hero_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4665 |
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└ Man Mass 1200.0000 |
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├ Armour wh2_main_heavy_metal_110 |
├ Shield wh_missile_block_35_metal |
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└ Man Speed 36 |
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├ Melee Weapon wh_main_grn_orc_boar_choppa_black_orc_hero |
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Abilities
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Rabble-Rouse
The more prominent the warrior, the better they are at stirring up subordinates to fight the ghastliest of enemies. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Get Back 'Ere!
Da Boss ain't ready to run an' so expects da boyz to stay put too!Leadership +16
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Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.Armour-Piercing Weapon Damage x 150%
Base Weapon Damage x 150%
Attributes
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart fromArmour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Melee Expert
Melee Experts might have a very strongmelee attack or
melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |