Alluress (Shadow) (Exalted Seeker Chariot)
This Daemonette has gifted Slaanesh sufficient souls to be raised above the rank and file, literally, to preach her temptations.Alluresses of Slaanesh often elect to ride into battle atop an Exalted Chariot. From here, the Alluress can reach down to whisk victims from the chariot's razored maw. Such is not an act of kindness. Indeed, enemies claimed in this manner soon start screaming to be returned to the embrace of the merciless blades below, if it means they will remain not a moment longer in the grasp of the doting Alluress's cruel affections.
Unit Name Alluress (Shadow) (Exalted Seeker Chariot) |
Main Unit Key wh3_main_sla_cha_alluress_shadow_3 |
Land Unit Key wh3_main_sla_cha_alluress_shadow_3 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Machine |
Class Command |
Custom Battle Cost 1500 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
Number of Units 1 |
5592 |
├ Mount 4 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_herald_of_slaanesh |
├ Engines of War wh3_main_sla_exalted_seeker_chariot |
├ Engine Entity wh3_main_vehicle_sla_exalted_seeker_chariot |
├ Engine Hit Points 8 |
├ Articulated wh3_main_vehicle_sla_exalted_seeker_chariot |
├ Articulated Entity wh3_main_vehicle_sla_exalted_seeker_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh3_main_sla_cha_alluress_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 2 |
└ Bonus Hit Points 5560 |
2500 |
├ Engine Mass 2000.0000 |
└ Man Mass 500.0000 |
40 |
├ Armour wh2_main_plate_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
100 |
├ Engine Speed 100 |
└ Man Speed 62 |
Melee Attack 36 |
32 |
270 |
├ Melee Weapon wh3_main_sla_exalted_seeker_chariot_alluress |
├ Base Weapon Damage 70 |
├ Armour-Piercing Weapon Damage 200 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 30 |
Charge Bonus 80 |
Abilities
-
Locus of Swiftness
When the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
Charge Speed x 125%
Speed x 125%
Charge Bonus x 140% -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |