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HomeHome / Total War: WARHAMMER III / Seducers of Slaanesh / Units / Herald of Slaanesh (Slaanesh) (Steed of Slaanesh)
Herald of Slaanesh (Slaanesh) (Steed of Slaanesh) Seducers of SlaaneshSeducers of Slaanesh Lords

Herald of Slaanesh (Slaanesh) (Steed of Slaanesh)

The Perfect Prince's most favoured Daemonette, able and willing to hunt their prey across all eternity.

The Steeds of Slaanesh can taste the Winds of Magic and seek out the spirits of mortals just as a natural creature senses odours on a drifting breeze. Each soul has a unique flavour and, after but a single taste, the Steed can follow that one specific being throughout eternity if it wishes. Such hunts can continue for months or even years, with the Herald goading the mortal to the very edge of mental and physical endurance. With his surrender, the mortal robs the Herald of their entertainment, but damns himself to an eternity of exquisite torment in the Palace of Pleasure's loathsome chambers.

Herald of Slaanesh (Slaanesh) (Steed of Slaanesh)

Unit Name

Herald of Slaanesh (Slaanesh) (Steed of Slaanesh)

Main Unit Key

wh3_main_sla_cha_herald_of_slaanesh_slaanesh_1

Land Unit Key

wh3_main_sla_cha_herald_of_slaanesh_slaanesh_1

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

1

Hit Points

4468

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_slaanesh_rp1_herald_of_slaanesh

├ Man Entity

wh3_main_sla_cha_herald_of_slaanesh_rider_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4460

Mass

700

└ Man Mass

700.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

62

└ Man Speed

62

Melee Attack

60

Melee Defence

55

Weapon Strength

400

├ Melee Weapon

wh3_main_sla_cha_herald_of_slaanesh_steed_claw

Base Weapon Damage

100

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

60

Abilities

  • Locus of Grace
    The warrior glides with a beauteous, smooth elegance that enables them to simply avoid blows as if in slow motion, for the Dark Prince has blessed their every move.
    Melee Defence +24
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +22
  • Soul Siphon
    Along with the will to fight on, fleeing enemies find their very souls drawn from their broken bodies.
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.