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HomeHome / Total War: WARHAMMER III / Seducers of Slaanesh / Units / Alluress (Slaanesh)
Alluress (Slaanesh) Seducers of SlaaneshSeducers of Slaanesh Heroes

Alluress (Slaanesh)

This Daemonette has gained the notice of Slaanesh himself, the whispered secrets of his bedchamber granting her untold prestige and power.

Alluresses surge across the battlefield on lithe legs, the whorls of pigment from their gaudy tattoos forming dizzying fractals of colour and shape. When a battle is done, Alluresses stride amongst the fallen and bring their souls to Slaanesh's palace in the Realm of Chaos, where those who made pacts with the Dark Prince and fought well in battle are anointed as Daemon Princes. Those who foreswore Slaanesh or proved craven upon the field are damned to dwell in the otherwordly Palace of Pleasure for an eternity of torment.

Alluress (Slaanesh)

Unit Name

Alluress (Slaanesh)

Main Unit Key

wh3_main_sla_cha_alluress_slaanesh_0

Land Unit Key

wh3_main_sla_cha_alluress_slaanesh_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

1

Hit Points

3568

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_herald_of_slaanesh

├ Man Entity

wh3_main_sla_cha_alluress_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3560

Mass

500

└ Man Mass

500.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

62

└ Man Speed

62

Melee Attack

55

Melee Defence

50

Weapon Strength

375

├ Melee Weapon

wh3_main_sla_cha_alluress_claw

Base Weapon Damage

95

Armour-Piercing Weapon Damage

280

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Locus of Swiftness
    When the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
    Charge Speed x 125%
    Speed x 125%
    Charge Bonus x 140%
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.