Left Panel
menu
HomeHome / Total War: WARHAMMER III / Seducers of Slaanesh / Units / Herald of Slaanesh (Slaanesh)
Herald of Slaanesh (Slaanesh) Seducers of SlaaneshSeducers of Slaanesh Lords

Herald of Slaanesh (Slaanesh)

An ascended Daemonette and Sorceress of seduction, granted the honour of attending Slaanesh's every dark whim and desire.

Heralds of Slaanesh not only attend to Slaanesh's whimsical desires, but muster his armies, plot his campaigns (Slaanesh is easily bored by the minutiae of war) and carry his creed to the mortal realm, returning to bring morsels of courtly intrigue to the Dark God's ears. At other times, the Heralds carry their master's word to specific followers singled out for divine notice. Not all such visitations are welcomed by those who receive them, for Slaanesh is nothing if not effusive in his tempers, but the coming of Herald of Slaanesh has nevertheless become an omen of great import.

Herald of Slaanesh (Slaanesh)

Unit Name

Herald of Slaanesh (Slaanesh)

Main Unit Key

wh3_main_sla_cha_herald_of_slaanesh_slaanesh_0

Land Unit Key

wh3_main_sla_cha_herald_of_slaanesh_slaanesh_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3968

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_herald_of_slaanesh

├ Man Entity

wh3_main_sla_cha_herald_of_slaanesh_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3960

Mass

700

└ Man Mass

700.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

62

└ Man Speed

62

Melee Attack

60

Melee Defence

55

Weapon Strength

400

├ Melee Weapon

wh3_main_sla_cha_herald_of_slaanesh_claw

Base Weapon Damage

100

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

  • Locus of Grace
    The warrior glides with a beauteous, smooth elegance that enables them to simply avoid blows as if in slow motion, for the Dark Prince has blessed their every move.
    Melee Defence +24
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +22
  • Soul Siphon
    Along with the will to fight on, fleeing enemies find their very souls drawn from their broken bodies.
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.