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HomeHome / Total War: WARHAMMER III / Seducers of Slaanesh / Units / Seeker Chariots
Seeker Chariots Seducers of SlaaneshSeducers of Slaanesh Cavalry & Chariots

Seeker Chariots

A bone-shredding chariot, commanded by capering Daemonettes, dispensing suffering across the length and breadth of the battlefield.

Seeker Chariots are not subtle creations. As the straining steeds urge the chariot to full speed, swirling shapes sear the air with unholy hues and the metal axles screech in a disharmony akin to the wailing of tormented souls. Indeed, to stand against such a machinery is not simply a contest of arms, but a struggle of wills that shakes the boundaries of sanity. When the chariot finally crashes home, the Daemonettes dance from yoke to spar, laughing as their disembowelling strikes weave bloody trails in the air.

Seeker Chariots

Unit Name

Seeker Chariots

Main Unit Key

wh3_main_sla_veh_seeker_chariot_0

Land Unit Key

wh3_main_sla_veh_seeker_chariot_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Chariots

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

4

Hit Points

4992

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_daemonette_wm_seeker_chariot01_crew

├ Engines of War

wh3_main_sla_seeker_chariot

├ Engine Entity

wh3_main_vehicle_sla_seeker_chariot

├ Engine Hit Points

8

├ Articulated

wh3_main_vehicle_sla_seeker_chariot

├ Articulated Entity

wh3_main_vehicle_sla_seeker_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

8

└ Bonus Hit Points

1216

Mass

1600

├ Engine Mass

1500.0000

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_plate_40

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

100

├ Engine Speed

100

└ Man Speed

33

Melee Attack

28

Melee Defence

26

Weapon Strength

44

├ Melee Weapon

wh3_main_sla_seeker_chariot

Base Weapon Damage

12

Armour-Piercing Weapon Damage

32

Bonus vs. Large

0

Bonus vs. Infantry

22

Charge Bonus

50

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.