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HomeHome / Total War: WARHAMMER III / Seducers of Slaanesh / Units / Mirror Guard (Chaos Warriors)
Mirror Guard (Chaos Warriors) Seducers of SlaaneshSeducers of Slaanesh Infantry

Mirror Guard (Chaos Warriors)

An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed.

Answering the call of Chaos, many a great fighter has journeyed to the frozen north to throw in their lot with the hordes that muster in the Wastes. They do so because they feel a deep connection with the Ruinous Powers, evident by some form of corruption affecting the minds, bodies, or both. Once pledged, they have no need of food, drink or sleep, for they are nourished by the carnage they wreak. They have nothing but contempt for the weak and the cowardly and go about the business of murder with a vengeance, for there is always a part of the warrior who was that rages against the Chaos Warrior he has become.

Mirror Guard (Chaos Warriors)

Unit Name

Mirror Guard (Chaos Warriors)

Main Unit Key

wh_pro04_chs_inf_chaos_warriors_ror_0

Land Unit Key

wh_pro04_chs_inf_chaos_warriors_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

950

Upkeep Cost

238

Number of Units

100

Hit Points

9000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_sword_and_shield

├ Man Entity

wh_pro04_infantry_standard_very_large_ror

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

82

Mass

160

└ Man Mass

160.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

85

Speed

33

└ Man Speed

33

Melee Attack

45

Melee Defence

54

Weapon Strength

36

├ Melee Weapon

wh_pro04_chs_mirror_guard_sword

Base Weapon Damage

26

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Supreme Vanity
    What could spur one to greater heights of glory than the sight of one's own exquisite visage, reflected in mirrored shields.
    Melee Defence +10

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Slaanesh
    A unit with the [[col:white]]Mark of Slaanesh has:
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Recuitment Requirement
Maximum Number 1