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HomeHome / Total War: WARHAMMER III / Seducers of Slaanesh / Units / Alluress (Slaanesh) (Seeker Chariot)
Alluress (Slaanesh) (Seeker Chariot) Seducers of SlaaneshSeducers of Slaanesh Heroes

Alluress (Slaanesh) (Seeker Chariot)

A champion temptress, spreading seduction, sensation and suffering from a screeching chariot whose razored axels reduce bone to pulp in an instant.

Seeker Chariots are not subtle creations. As the straining steeds urge the chariot to full speed, swirling shapes sear the air with unholy hues and the metal axles screech in a disharmony akin to the wailing of tormented souls. Indeed, to stand against such a machinery is not simply a contest of arms, but a struggle of wills that shakes the boundaries of sanity. When the chariot finally crashes home, the Alluress dances from yoke to spar, laughing as their disembowelling strikes weave bloody trails in the air.

Alluress (Slaanesh) (Seeker Chariot)

Unit Name

Alluress (Slaanesh) (Seeker Chariot)

Main Unit Key

wh3_main_sla_cha_alluress_slaanesh_2

Land Unit Key

wh3_main_sla_cha_alluress_slaanesh_2

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

1

Hit Points

4592

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_herald_of_slaanesh

├ Engines of War

wh3_main_sla_seeker_chariot

├ Engine Entity

wh3_main_vehicle_sla_seeker_chariot

├ Engine Hit Points

8

├ Articulated

wh3_main_vehicle_sla_seeker_chariot

├ Articulated Entity

wh3_main_vehicle_sla_seeker_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh3_main_sla_cha_alluress_blood_dismembers

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4560

Mass

2000

├ Engine Mass

1500.0000

└ Man Mass

500.0000

Armour

40

├ Armour

wh2_main_plate_40

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

100

├ Engine Speed

100

└ Man Speed

62

Melee Attack

30

Melee Defence

28

Weapon Strength

160

├ Melee Weapon

wh3_main_sla_seeker_chariot_alluress

Base Weapon Damage

40

Armour-Piercing Weapon Damage

120

Bonus vs. Large

0

Bonus vs. Infantry

22

Charge Bonus

60

Abilities

  • Locus of Swiftness
    When the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
    Charge Speed x 125%
    Speed x 125%
    Charge Bonus x 140%
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.