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HomeHome / Total War: WARHAMMER III / Seducers of Slaanesh / Units / Chaos Knights of Slaanesh
Chaos Knights of Slaanesh Seducers of SlaaneshSeducers of Slaanesh Cavalry & Chariots

Chaos Knights of Slaanesh

A Slaaneshi Knight's charge always foreshadows an orgy of pain and despair, as he tramples his foes again and again.

With their elevated status amongst the Lord of Excess' battle ranks, Knights of Slaanesh are set apart by their aloof persona, even by Slaaneshi standards. It is a predisposition that fuels the blind adoration of those who go to war alongside them, as well as the fear of those unfortunate enough to face them. With immensely powerful Chaos Steeds and ostentatious suits of armour, these warriors are proud of the unwholesome gifts that Slaanesh blesses them with. From their high horses, they bathe openly in the praise heaped upon them by those they regard as lesser mortals.

Chaos Knights of Slaanesh

Unit Name

Chaos Knights of Slaanesh

Main Unit Key

wh3_dlc20_chs_cav_chaos_knights_msla

Land Unit Key

wh3_dlc20_chs_cav_chaos_knights_msla

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Melee Cavalry

Custom Battle Cost

1400

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

60

Hit Points

7620

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_hr1_large_heavy_horse_mace_and_shield

├ Man Entity

wh3_dlc20_chaos_knight_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

119

Mass

130

└ Man Mass

130.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

44

Melee Defence

52

Weapon Strength

53

├ Melee Weapon

wh_main_chs_sword_chaos_knight

Base Weapon Damage

37

Armour-Piercing Weapon Damage

16

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

44

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Slaanesh
    A unit with the [[col:white]]Mark of Slaanesh has:
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.