Fiends of Slaanesh
The hunting beasts of Slaanesh, scorpion-tailed abominations whose twitching gait belies the nightmarish speed at which they ride down new victims.Fiends are incredibly swift, able to skitter and scuttle across all manner of terrain at frightening speed. There is something unnameably disturbing about a Fiend's gait, for its twitching dance rocks it from side to side. In this way, they take at least three or four steps for every pace they advance, splayed legs beating out an arrhythmic toccata which praises the glory of the Dark Prince of Chaos. The Fiends sing to one another as they run, emanating a high-pitched and pervasive chitter that few mortals consciously hear.
Unit Name Fiends of Slaanesh |
Main Unit Key wh3_main_sla_mon_fiends_of_slaanesh_0 |
Land Unit Key wh3_main_sla_mon_fiends_of_slaanesh_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Infantry |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 12 |
7296 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc1_wh3_fiend_of_slaanesh |
├ Man Entity wh3_main_sla_fiend_blood |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 600 |
1300 |
└ Man Mass 1300.0000 |
30 |
├ Armour wh2_main_body_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
95 |
└ Man Speed 95 |
Melee Attack 36 |
36 |
80 |
├ Melee Weapon wh3_main_sla_tongue_fiends |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 55 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 38 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Soporific Musk
The attacks of this unit reduce the enemy into a stupor, lowering their ability to attack and defend themselves.
Faction Availability | |
---|---|
The Realm of Chaos |