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![Eldred's Guard (Spearmen - Shields)](gen_images/unit_icon/warhammer3/wh2_dlc13_emp_the_huntmarshals_expedition/wh2_dlc13_emp_inf_spearmen_ror_0.png)
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Eldred's Guard (Spearmen - Shields)
Only the most-disciplined and highly-trained are suitable for service with Solland's elite guard regiment.State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. A detachment of Spearmen or Halberdiers will bravely intercept the enemy, cutting them down with their bladed polearms.
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Unit Name Eldred's Guard (Spearmen - Shields) |
Main Unit Key wh2_dlc13_emp_inf_spearmen_ror_0 |
Land Unit Key wh2_dlc13_emp_inf_spearmen_ror_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_spear_and_shield |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 61 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_chainmail_70 |
├ Shield wh_missile_block_60_metal |
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└ Man Speed 30 |
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├ Melee Weapon wh_main_emp_spear |
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Abilities
No Ability
Attributes
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Expert Charge Defence
Whenbracing, this unit negates the
charge bonus of any attacker.
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Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies.
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart fromArmour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy'scharge bonus.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |