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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / Obsinite Gyrocopter
Obsinite Gyrocopter The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Flying War Machines

Obsinite Gyrocopter

The skilled Gyrocopter pilot unleashes jets of steam upon unprepared battle lines.

Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. They can take off and land vertically, as well as hover in position over a spot. Although originally used to fly over difficult mountain terrain and drop supplies and messages to beleaguered settlements besieged by foes, the Gyrocopter was soon tested over battlefields with great success. The main armament of a Gyrocopter is a steam gun. When the valve is released, this unleashes a super-hot steam from the engine that blasts out of the barrel with a hissing scream. Although its reach is short-ranged, a skilled pilot can bob and spin into perfect position to unleash this cloud of scalding death across the foe's ranks. Over the years, the Gyrocopter's firepower has been augmented with bombs, with varying degrees of success. Originally, the pilot was responsible for lighting the fuse and throwing the bomb overboard while trying to fly and dodge enemy arrows. More recently, the Gyrocopter's small payload of bombs has been fitted into the craft's stabilisers.

Obsinite Gyrocopter

Unit Name

Obsinite Gyrocopter

Main Unit Key

wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0

Land Unit Key

wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0

Land Unit Group Parents

Flying War Machines

Land Unit Group

Flying War Machine

Caste

War Machine

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1000

Recruitment Cost

0

Upkeep Cost

250

Number of Units

4

Hit Points

3984

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_gyrocopter01

├ Man Entity

wh_main_dwf_flying_gyrocopter

├ Man Hit Points

8

├ Num Men

4

└ Bonus Hit Points

988

Mass

700

└ Man Mass

700.0000

Armour

120

├ Armour

wh2_main_plate_120

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

70

└ Man Speed

70

Melee Attack

30

Melee Defence

15

Weapon Strength

66

├ Melee Weapon

wh_main_dwf_gyrocopter

Base Weapon Damage

50

Armour-Piercing Weapon Damage

16

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

25

Ammunition

18

Range

100

Missile Strength

79

├ Missile Weapon

wh2_dlc13_huntsmarshall_obsinite_gyrocopter_steam_gun

├ Projectile

wh2_dlc13_huntsmarshall_obsinite_gyrocopter_steam_shot

Base Missile Damage

18

Armour-Piercing Missile Damage

8

Base Explosive Damage

37.0000

Armour-Piercing Explosive Damage

8.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9

Accuracy

14

Reload Skill

0

Abilities

  • Gyrocopter Bomb
    As the Gyrocopters speed over the heads of the enemy, their pilots release wing-mounted bombs onto targets below. A click on this button instantly releases one bomb per Gyrocopter.

Attributes

  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poor Accuracy
    This unit's attacks are prone to go stray.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.
Recuitment Requirement
Maximum Number 1