Obsinite Gyrocopter
The skilled Gyrocopter pilot unleashes jets of steam upon unprepared battle lines.Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. They can take off and land vertically, as well as hover in position over a spot. Although originally used to fly over difficult mountain terrain and drop supplies and messages to beleaguered settlements besieged by foes, the Gyrocopter was soon tested over battlefields with great success. The main armament of a Gyrocopter is a steam gun. When the valve is released, this unleashes a super-hot steam from the engine that blasts out of the barrel with a hissing scream. Although its reach is short-ranged, a skilled pilot can bob and spin into perfect position to unleash this cloud of scalding death across the foe's ranks. Over the years, the Gyrocopter's firepower has been augmented with bombs, with varying degrees of success. Originally, the pilot was responsible for lighting the fuse and throwing the bomb overboard while trying to fly and dodge enemy arrows. More recently, the Gyrocopter's small payload of bombs has been fitted into the craft's stabilisers.
Unit Name Obsinite Gyrocopter |
Main Unit Key wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0 |
Land Unit Key wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0 |
Land Unit Group Parents Flying War Machines |
Land Unit Group Flying War Machine |
Caste War Machine |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 0 |
Upkeep Cost 250 |
Number of Units 4 |
3984 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_gyrocopter01 |
├ Man Entity wh_main_dwf_flying_gyrocopter |
├ Man Hit Points 8 |
├ Num Men 4 |
└ Bonus Hit Points 988 |
700 |
└ Man Mass 700.0000 |
120 |
├ Armour wh2_main_plate_120 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
70 |
└ Man Speed 70 |
Melee Attack 30 |
15 |
66 |
├ Melee Weapon wh_main_dwf_gyrocopter |
├ Base Weapon Damage 50 |
├ Armour-Piercing Weapon Damage 16 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 25 |
Ammunition 18 |
Range 100 |
79 |
├ Missile Weapon wh2_dlc13_huntsmarshall_obsinite_gyrocopter_steam_gun |
├ Projectile wh2_dlc13_huntsmarshall_obsinite_gyrocopter_steam_shot |
├ Base Missile Damage 18 |
├ Armour-Piercing Missile Damage 8 |
├ Base Explosive Damage 37.0000 |
├ Armour-Piercing Explosive Damage 8.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 14 |
Reload Skill 0 |
Abilities
-
Gyrocopter Bomb
As the Gyrocopters speed over the heads of the enemy, their pilots release wing-mounted bombs onto targets below. A click on this button instantly releases one bomb per Gyrocopter.
Attributes
-
Can Fly
This unit can fly.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Poor Accuracy
This unit's attacks are prone to go stray. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |