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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / Steam Tank
Steam Tank The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Artillery & War Machines

Steam Tank

From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.

Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. A thick, armoured skin protects the whole Steam Tank and the advance of these iron behemoths is terrifying to behold; arrows and sword strokes rebound harmlessly from hulls and enemy warriors and crushed beneath their immense bulk. Steam Tanks are armed with a steam-powered cannon that can fire a spinning ball of iron whirling into the foe's ranks. A turret-mounted steam gun is also standard, which can engulf nearby enemies in great gouts of scalding steam.

Steam Tank

Unit Name

Steam Tank

Main Unit Key

wh2_dlc13_emp_veh_steam_tank_imperial_supply

Land Unit Key

wh_main_emp_veh_steam_tank_driver

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

War Machine

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

2200

Recruitment Cost

0

Upkeep Cost

550

Number of Units

1

Hit Points

9068

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_steam_tank01

├ Engines of War

wh_main_emp_veh_steam_tank

├ Engine Entity

wh_main_vehicle_steam_tank

├ Engine Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_vehicle_steam_tank

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9052

Mass

10000

├ Engine Mass

5000.0000

└ Man Mass

5000.0000

Armour

160

├ Armour

wh2_main_heavy_metal_160

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

48

├ Engine Speed

48

└ Man Speed

48

Melee Attack

36

Melee Defence

10

Weapon Strength

200

├ Melee Weapon

wh_main_steamtank

Base Weapon Damage

60

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

80

Ammunition

40

Range

380

Missile Strength

400

├ Missile Weapon

wh_main_emp_steam_tank_cannon_ball

├ Projectile

wh_emp_steam_tank_cannon_ball

Base Missile Damage

88

Armour-Piercing Missile Damage

352

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Faction Availability
Immortal Empires