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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / Pistoliers
Pistoliers The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Missile Cavalry & Chariots

Pistoliers

The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.

Pistoliers are young nobles who are not yet old or experienced enough to test their spurs in battle or join one of the Knightly Orders. However, the clarion Call-to-Arms pounds strongly in the veins of these youths, and many cannot wait to march to war and prove themselves on the glorious field of combat. Some spirited young nobles may gather their friends and form regiments of Pistoliers of their own, but most join the ranks of the Pistolkorps, a military organisation funded by the Emperor, the Engineers' School and sponsored by several Knightly Orders. Here, the nobles learn about horsemanship and war from the Outrider - grizzled veterans paid by the Knights to train their sons. Most of the young men who survive their time in the Pistolkorps go on to join a Knightly Order and put the skills and scars they have earned to good use as a fully armoured Knight.

Pistoliers

Unit Name

Pistoliers

Main Unit Key

wh_main_emp_cav_pistoliers_1

Land Unit Key

wh_main_emp_cav_pistoliers_1

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

60

Hit Points

4080

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_sword_and_dual_pistols

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

60

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_chainmail_30

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

33

└ Man Speed

33

Melee Attack

20

Melee Defence

14

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_cav

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Ammunition

12

Range

80

Missile Strength

33

├ Missile Weapon

wh_main_emp_pistol

├ Projectile

wh_emp_pistol_bullet

Base Missile Damage

13

Armour-Piercing Missile Damage

2

├ Number of Projectiles

1

├ Shots per volley

2

Reload Time

9

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.