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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / Nordland Mariners (Halberdiers)
Nordland Mariners (Halberdiers) The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Infantry

Nordland Mariners (Halberdiers)

Elite marines trained by the Imperial Navy to fight both above deck, battered by adverse weather and raked by missile fire, and below, where melee skill is key.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. A detachment of Spearmen or Halberdiers will bravely intercept the enemy, cutting them down with their bladed polearms.

Nordland Mariners (Halberdiers)

Unit Name

Nordland Mariners (Halberdiers)

Main Unit Key

wh2_dlc13_emp_inf_halberdiers_ror_0

Land Unit Key

wh2_dlc13_emp_inf_halberdiers_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Halberd Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

120

Hit Points

8760

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_halberd

├ Man Entity

wh2_dlc13_infantry_fast_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

65

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_chainmail_30

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

36

└ Man Speed

36

Melee Attack

26

Melee Defence

42

Weapon Strength

28

├ Melee Weapon

wh_main_emp_halberd

Base Weapon Damage

8

Armour-Piercing Weapon Damage

20

Bonus vs. Large

16

Bonus vs. Infantry

0

Charge Bonus

8

Abilities

  • Rowdy
    These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
    Leadership +4

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Faction Availability
Immortal Empires
The Realm of Chaos