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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / Witch Hunter
Witch Hunter The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Heroes

Witch Hunter

With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.

Judge, jury and executioner combined, a Witch Hunter will use any means necessary to burn out heresy from the heart of the Empire. Not a twinge of doubt softens the knife-sharp edges of a Witch Hunter's soul; his bleak existence allows no room for foibles such as compassion or mercy. Indeed, they are often feared even by the innocent, as it is said that a Witch Hunter would sooner raze an entire village to the ground then see a single worshipper of Chaos go free. And yet for all the heartlessness and cruelty of this dark brotherhood, the Empire needs men of this calibre - men who will put aside their own humanity in order to punish and destroy those who embrace dark sorcery or the temptation of Chaos. Such is a Witch Hunter's duty, and it is a burden lesser men would find impossible to bear.

Witch Hunter

Unit Name

Witch Hunter

Main Unit Key

wh_main_emp_cha_witch_hunter

Land Unit Key

wh_main_emp_cha_witch_hunter

Land Unit Group Parents

Heroes

Land Unit Group

Missile Specialist

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

500

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3688

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_sword_and_pistol

├ Man Entity

wh2_main_infantry_standard_hero_360_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3680

Mass

500

└ Man Mass

500.0000

Armour

45

├ Armour

wh2_main_chainmail_45

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

34

└ Man Speed

34

Melee Attack

36

Melee Defence

34

Weapon Strength

330

├ Melee Weapon

wh_main_emp_sword_witchhunter

Base Weapon Damage

230

Armour-Piercing Weapon Damage

100

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

50

Range

90

Missile Strength

375

├ Missile Weapon

wh_main_emp_witchhunter_pistol

├ Projectile

wh_emp_witchhunter_pistol

Base Missile Damage

33

Armour-Piercing Missile Damage

117

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

4

Accuracy

10

Reload Skill

0

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Accusation
    The Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy!
    Armour -30
    Melee Defence -24
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance -20
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance -22
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
    Speed x 125%
    Melee Defence +24

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Duellist
    This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Fire whilst moving
    This unit can fire while on the move.