Left Panel
menu
HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / War Wagons (Mortars)
War Wagons (Mortars) The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Missile Cavalry & Chariots

War Wagons (Mortars)

Mounting a deadly mortar atop that bulwark of the battlefield, the War Wagon, can only improve your chances of victory.

Imperial War Wagons are extremely heavy versions of a chariot, in effect a mobile armoured battle tower pulled by two sturdy warhorses, where the high walls of the tower protect its crew from attacks from the ground. They are movable platforms for either transporting Imperial soldiers across the battlefield or providing a vantage point for Archers, Crossbowmen, and Handgunners to shoot the enemy. A War Wagon’s crew may also be armed with a variety of experimental arms courtesy of the Imperial Gunnery School’s arsenal. War Wagons can fit a piece of artillery onto their towers, so speed can be combined with battle-winning firepower.

War Wagons (Mortars)

Unit Name

War Wagons (Mortars)

Main Unit Key

wh2_dlc13_emp_veh_war_wagon_1_imperial_supply

Land Unit Key

wh2_dlc13_emp_veh_war_wagon_1

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

950

Recruitment Cost

0

Upkeep Cost

238

Number of Units

4

Hit Points

4608

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_lance_sword_shield

├ Engines of War

wh2_dlc13_emp_veh_war_wagon_mortar

├ Engine Entity

wh2_dlc13_vehicle_war_wagon_mortar

├ Engine Hit Points

8

├ Articulated

wh2_dlc13_emp_war_wagon_artillery

├ Articulated Entity

wh2_dlc13_vehicle_war_wagon_articulation_artillery

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

8

└ Bonus Hit Points

1120

Mass

1300

├ Engine Mass

1200.0000

└ Man Mass

100.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

66

├ Engine Speed

66

└ Man Speed

33

Melee Attack

18

Melee Defence

12

Weapon Strength

26

├ Melee Weapon

wh2_dlc13_emp_war_wagon

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

29

Ammunition

22

Range

380

Missile Strength

108

├ Engines of War

wh2_dlc13_emp_veh_war_wagon_mortar

├ Missile Weapon

wh2_dlc13_emp_mortar_shell_war_wagon

├ Projectile

wh2_dlc13_emp_mortar_shell_war_wagon

Base Missile Damage

100

Armour-Piercing Missile Damage

30

Base Explosive Damage

60.0000

Armour-Piercing Explosive Damage

16.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

19

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
Immortal Empires