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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / Helblaster Volley Guns
Helblaster Volley Guns The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Artillery & War Machines

Helblaster Volley Guns

Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.

The Helblaster Volley Gun is one of the most infamous black-powder weapons ever invented, its devastating firepower able to tear apart an entire regiment in a crackling volley of ear-splitting reports. The Helblaster Volley Gun is the lethal creation of the deranged Engineer, von Meinkopt, and the terrifying reputation of this weapon has spread to all corners of the Old World. Its nine separate barrels are divided into three 'decks' and are turned by the means of a central crank, which means that it can unleash devastating hails of shot that shred its unfortunate target in a firestorm of leaden death. The serious disadvantage of the Helblaster is that it is notoriously prone to jams, misfires and explosive malfunctions. As a result, Helblaster crews are a morbid lot who tend to be paid up with the Priests of Morr.

Helblaster Volley Guns

Unit Name

Helblaster Volley Guns

Main Unit Key

wh2_dlc13_emp_art_helblaster_volley_gun_imperial_supply

Land Unit Key

wh_main_emp_art_helblaster_volley_gun

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Field Gun

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1000

Recruitment Cost

0

Upkeep Cost

263

Number of Units

4

Hit Points

4356

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_helblaster_crew

├ Engines of War

wh_main_emp_art_helblaster_volley_gun

├ Engine Entity

wh_main_emp_art_helblaster

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_infantry_standard_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

48

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

20

├ Armour

wh2_main_leather_20

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

20

├ Engine Speed

20

└ Man Speed

30

Melee Attack

10

Melee Defence

6

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

22

Range

290

Missile Strength

675

├ Engines of War

wh_main_emp_art_helblaster_volley_gun

├ Missile Weapon

wh_main_emp_volley_gun

├ Projectile

wh_emp_helblaster_bullet

Base Missile Damage

18

Armour-Piercing Missile Damage

57

├ Number of Projectiles

1

├ Shots per volley

9

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability
Immortal Empires