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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / Luminark of Hysh
Luminark of Hysh The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Artillery & War Machines

Luminark of Hysh

A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh.

A Luminark of Hysh is a large and complex magical war machine created by the Wizards of the College of Light Magic. Each consists of an array of enchanted mirrors and aether-lenses, resembling the innards of a vast magical telescope mounted atop a great wheeled platform. These mystical weapons are crewed by a pair of Acolytes - students of the Patriarch of the Light College himself - who tend to the machine's array of precision instruments. As the Acolytes set about focussing lenses, tilting prisms and polishing mirrors, they continuously intone spells to channel the Wind of Hysh. As the invocations gain in tempo and volume, the Orb of Sorcery at the machine's core glows with increasing ferocity until a blinding white light leaps through the Luminarium's arcane optics, manifesting in a destructive beam of soulfire so intense that it vaporises anything in its path.

Luminark of Hysh

Unit Name

Luminark of Hysh

Main Unit Key

wh2_dlc13_emp_veh_luminark_of_hysh_0_imperial_supply

Land Unit Key

wh_main_emp_veh_luminark_of_hysh_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Magic Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1700

Recruitment Cost

0

Upkeep Cost

425

Number of Units

1

Hit Points

4632

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_lance_sword_shield

├ Engines of War

wh_main_emp_veh_luminark_of_hysh

├ Engine Entity

wh_main_vehicle_luminark_war_altar

├ Engine Hit Points

8

├ Articulated

wh_main_emp_luminark_war_altar

├ Articulated Entity

wh_main_vehicle_luminark_war_altar_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4600

Mass

1700

├ Engine Mass

1600.0000

└ Man Mass

100.0000

Armour

60

├ Armour

wh2_dlc15_heavy_metal_60

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

50

├ Engine Speed

50

└ Man Speed

30

Melee Attack

12

Melee Defence

8

Weapon Strength

26

├ Melee Weapon

wh_main_emp_luminark

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Ammunition

14

Range

320

Missile Strength

2045

├ Missile Weapon

wh_main_solheims_bolt_of_illumination

├ Projectile

wh_main_bound_spell_solheims_bolt_of_illumination

Base Missile Damage

495

Armour-Piercing Missile Damage

855

Base Explosive Damage

270.0000

Armour-Piercing Explosive Damage

630.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

200

Reload Skill

0

Abilities

No Ability

Attributes

No Attribute

Strengths & Weaknesses

  • Low Rate of Fire
    This unit has a very low rate of missile fire.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Solheim's Bolt of Illumination
    The Luminark fires a highly-accurate beam over large distances, causing tremendous damage to its target but with a small area of effect, making it a poor choice against weak infantry.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Faction Availability
Immortal Empires