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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / The Stubborn Bulls (Empire Knights - Greatswords)
The Stubborn Bulls (Empire Knights - Greatswords) The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Cavalry & Chariots

The Stubborn Bulls (Empire Knights - Greatswords)

Fortunately, Ostland's dank, forest-clothed terrain produces elite warriors able to withstand the continual Ruinous incursions threatening the province.

The Knightly Orders of the Empire are organised along strict hierarchical lines, with every novice trained in martial values until ready to take up the mantle of a fully-fledged Knight. Of the many warrior orders throughout the Empire, the Knights of Sigmar’s Blood, Knights of the Broken Sword, Knights Griffon and the Knights of the Blazing Sun are but few from a long list of the worthy.

The Stubborn Bulls (Empire Knights - Greatswords)

Unit Name

The Stubborn Bulls (Empire Knights - Greatswords)

Main Unit Key

wh2_dlc13_emp_cav_empire_knights_ror_2

Land Unit Key

wh2_dlc13_emp_cav_empire_knights_ror_2

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

60

Hit Points

6000

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_bretonnian_hr1_warhorse_2handed_sword

├ Man Entity

wh2_dlc13_emp_knights_greatsword_ror_2

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

92

Mass

120

└ Man Mass

120.0000

Armour

110

├ Armour

wh2_main_plate_110

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

28

└ Man Speed

28

Melee Attack

32

Melee Defence

32

Weapon Strength

48

├ Melee Weapon

wh_dlc07_brt_sword_great_questing

Base Weapon Damage

12

Armour-Piercing Weapon Damage

36

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

34

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
Immortal Empires
The Realm of Chaos