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HomeHome / Total War: WARHAMMER III / The Huntsmarshal's Expedition / Units / Greatswords
Greatswords The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Infantry

Greatswords

Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.

Regiments of Greatswords garrison the castles of the Elector Counts and form their lord's honour guard on state occasions. These grim men are equipped with huge two-handed swords called zweihanders that can cleave an armoured Knight in twain with one blow. Greatswords are also adorned with superb suits of Dwarf-forged plate armour, for these elite troops are expected to fight in the thick of the bloodiest and most dangerous combats of a battle. Upon a soldier's induction into the esteemed ranks of the Greatswords, he is required to swear an oath never to take a backwards step in the face of the enemy. Every regiment of Greatswords has its own particular punishment for those who fail in their duty. However, such instances are extremely rare, and the history of the Empire is replete with heroic tales of regiments of Greatswords that have died to a man to protect the life of their liege lord, even after the rest of their army had been butchered.

Greatswords

Unit Name

Greatswords

Main Unit Key

wh2_dlc13_emp_inf_greatswords_imperial_supply

Land Unit Key

wh_main_emp_inf_greatswords

Land Unit Group Parents

Infantry

Land Unit Group

Greatsword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

0

Upkeep Cost

225

Number of Units

120

Hit Points

9120

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_2handed_sword

├ Man Entity

wh_main_infantry_slow_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

68

Mass

120

└ Man Mass

120.0000

Armour

95

├ Armour

wh2_main_plate_95

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

28

└ Man Speed

28

Melee Attack

32

Melee Defence

30

Weapon Strength

32

├ Melee Weapon

wh_main_emp_greatsword

Base Weapon Damage

9

Armour-Piercing Weapon Damage

23

Bonus vs. Large

0

Bonus vs. Infantry

10

Charge Bonus

18

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
Immortal Empires