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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Units / Grimgor Ironhide
Grimgor Ironhide Grimgor's 'Ardboyz (Mortal Empires)Grimgor's 'Ardboyz (Mortal Empires) Command

Grimgor Ironhide

Backed up by his Black Orc bodyguard "Da Immortulz", Grimgor is "Da Best" - the brutal will of Gork made manifest.

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

Grimgor Ironhide

Unit Name

Grimgor Ironhide

Main Unit Key

wh_main_grn_cha_grimgor_ironhide

Land Unit Key

wh_main_grn_cha_grimgor_ironhide

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Great Axe Infantry

Naval Unit Group

Great Axe Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1400

Recruitment Cost

1250

Upkeep Cost

300

Melee Attack

70

Weapon Strength (Weapon Damage)

500

├ Melee Weapon

wh_main_grn_axe_great_grimgor

├ Melee Damage Base

150

├ Melee Damage Ap

350

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Armour Defence

120

└ Shield Armour

0

Health

5536

├ Man Entity

wh_main_grn_cha_orc_hero_grimgor_blood

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

5528

Leadership (Base Morale)

75

Abilities

  • You're Next!
    Grimgor’s reputation is one that induces paralysing fear, especially in enemies who find out they have his unwanted attentions on the battlefield!
  • Best of Da Best
    Grimgor fears no injury, but despite his war-ravaged appearance has an unmatched knack for avoiding it.
  • Get Back 'Ere!
    Da Boss ain't ready to run an' so expects da boyz to stay put too!

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.