Goblin ArchersGoblin Archers can pepper the enemy from afar, with varying success.
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Unit NameGoblin Archers
Main Unit Keywh_main_grn_inf_goblin_archers
Land Unit Keywh_main_grn_inf_goblin_archers
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost375
├ Missile Weaponwh_main_grn_goblin_bow
├ Missile Damage10
├ Missile Ap Damage1
└ Base Reload Time8
Shots Per Minute8.3
├ Melee Weaponwh_main_sword_short
├ Melee Damage Base21
├ Melee Damage Ap3
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence15
└ Shield Defence0
├ Armour Defence25
└ Shield Armour0
├ Man Entitywh_main_grn_inf_goblin_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points43
Leadership (Base Morale)40
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby.
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Black Orc Barracks
|The Eye of the Vortex|