The Arachnarok Queen (Arachnarok Spider)Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk.
The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.
Unit NameThe Arachnarok Queen (Arachnarok Spider)
Main Unit Keywh_dlc06_grn_mon_venom_queen_0
Land Unit Keywh_dlc06_grn_mon_venom_queen_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupGigantic Spider
Naval Unit GroupGigantic Spider
Custom Battle Cost2400
├ Melee Weaponwh_main_grn_arachnarok
├ Melee Damage Base100
├ Melee Damage Ap280
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence41
└ Shield Defence0
├ Armour Defence150
└ Shield Armour0
├ Man Entitywh_main_grn_arachnarok_rider_360_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points9052
├ Mount Entitywh_main_monster_spider_arachnarok_blood
├ Mount Speed57
└ Mount Health8
Leadership (Base Morale)65
- Maternal Instinct
Somewhat surprisingly, even the deadliest Arachnarok feels protective of her brood, and can draw them to her at will.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.