GoblinsThe spear is a solid weapon; piercing and defensive. Goblins, however…
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Main Unit Keywh_main_grn_inf_goblin_spearmen
Land Unit Keywh_main_grn_inf_goblin_spearmen
Naval Unit Keywh_main_shp_transport
Land Unit GroupSpear Infantry
Naval Unit GroupSpear Infantry
Custom Battle Cost300
├ Melee Weaponwh_main_grn_goblin_spear
├ Melee Damage Base19
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence26
└ Shield Defence0
├ Armour Defence25
└ Shield Armour55
├ Man Entitywh_main_grn_inf_goblin_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points48
Leadership (Base Morale)50
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby.
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Black Orc Barracks
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