Goblin Big Boss (Giant Wolf)Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.
Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.
Unit NameGoblin Big Boss (Giant Wolf)
Main Unit Keywh_main_grn_cha_goblin_big_boss_1
Land Unit Keywh_main_grn_cha_goblin_big_boss_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMelee Specialist
Naval Unit GroupMelee Specialist
Custom Battle Cost400
├ Melee Weaponwh_main_grn_goblin_sword_hero
├ Melee Damage Base240
├ Melee Damage Ap120
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence48
└ Shield Defence0
├ Armour Defence35
└ Shield Armour35
├ Man Entitywh_main_grn_cha_goblin_hero_blood_dismembers
├ Man Speed35
├ Man Health8
├ Bonus Hit Points3960
├ Mount Entitywh_main_grn_wolf_mount_hero_blood
├ Mount Speed92
└ Mount Health8
Leadership (Base Morale)55
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
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