Foot SquiresEvery Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire…
Serving their Knightly masters in both times of peace and war, Squires are effectively errand boys for their Lord, fulfilling menial or unsavoury tasks that their masters would prefer to delegate. Yet in battle, they fight with every ounce of skill and ferocity that their training has given them, using their two-handed blades to cleave through all foes in the name of the Lady, Bretonnia, and their Lord’s glory. For a Squire, every battle is a chance to perform some great deed or service to his master; it is his only chance – albeit a miniscule one – to be elevated to Knighthood.
Unit NameFoot Squires
Main Unit Keywh_dlc07_brt_inf_foot_squires_0
Land Unit Keywh_dlc07_brt_inf_foot_squires_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupGreatsword Infantry
Naval Unit GroupGreatsword Infantry
Custom Battle Cost675
├ Melee Weaponwh_dlc07_brt_squire_sword_great
├ Melee Damage Base9
├ Melee Damage Ap26
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry9
├ Base Defence20
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_main_infantry_slow_blood_dismembers
├ Man Speed28
├ Man Health8
└ Bonus Hit Points61
Leadership (Base Morale)70
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
|The Eye of the Vortex|