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HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Buildings / Occupied Massif Orcal (Level 3)
Occupied Massif Orcal (Level 3) Carcassonne (Mortal Empires)Carcassonne (Mortal Empires) Massif Orcal Level 4

Occupied Massif Orcal (Level 3)

Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.

"One tower towns" is the derogatory label some Lords give to their smaller settlements, where taxes are low due to a small population and a lack of commerce. Occasionally, the smallfolk may see a company of Knights gallop through or even have some noble stay at the least-shoddy inn, but that is as far as these places go when it comes to being noticed.

Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_brt_ruin)
Massif Orcal Level 0
Occupied Massif Orcal (Level 1)
Occupied Massif Orcal (Level 1)
(wh2_dlc15_special_settlement_massif_orcal_brt_1)
Massif Orcal Level 1
Occupied Massif Orcal (Level 2)
Occupied Massif Orcal (Level 2)
(wh2_dlc15_special_settlement_massif_orcal_brt_2)
Massif Orcal Level 2
Occupied Massif Orcal (Level 3)
Occupied Massif Orcal (Level 3)
(wh2_dlc15_special_settlement_massif_orcal_brt_3)
Massif Orcal Level 3
Occupied Massif Orcal (Level 4)
Occupied Massif Orcal (Level 4)
(wh2_dlc15_special_settlement_massif_orcal_brt_4)
Massif Orcal Level 4
Occupied Massif Orcal (Level 5)
Occupied Massif Orcal (Level 5)
(wh2_dlc15_special_settlement_massif_orcal_brt_5)
Massif Orcal Level 5
Occupied Massif Orcal (Level 3)

Building Name

Occupied Massif Orcal (Level 3)

Level Name

wh2_dlc15_special_settlement_massif_orcal_brt_3

Building Chain

Massif Orcal

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 6 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Foot Squires
120 Foot Squires
Foot Squires
(wh_dlc07_brt_inf_foot_squires_0)
Melee Infantry
120 Men-at-Arms (Shields)
120 Men-at-Arms (Shields)
Men-at-Arms (Shields)
(wh_dlc07_brt_inf_men_at_arms_2)
Melee Infantry
60 Knights of the Realm
Knights of the Realm
(wh_main_brt_cav_knights_of_the_realm)
Shock Cavalry
1 Paladin
Paladin
(wh_main_brt_cha_paladin_0)
Command
90 Peasant Bowmen
90 Peasant Bowmen
90 Peasant Bowmen
Peasant Bowmen
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry
120 Spearmen-at-Arms (Shields)
120 Spearmen-at-Arms (Shields)
120 Spearmen-at-Arms (Shields)
Spearmen-at-Arms (Shields)
(wh_main_brt_inf_spearmen_at_arms)
Melee Infantry

Recruitable Units

No Recruitable Units