Left Panel
menu
  • Britannia
  • Warhammer II
  • Warhammer
  • Attila
  • Rome II
  • Shogun 2
  • Napoleon
  • Empire
  • Medieval II
  • facebookFacebook
HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Units / Men-at-Arms
Men-at-Arms Carcassonne (Mortal Empires)Carcassonne (Mortal Empires) Melee Infantry

Men-at-Arms

Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.

Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Men-at-Arms

Unit Name

Men-at-Arms

Main Unit Key

wh_dlc07_brt_inf_men_at_arms_1

Land Unit Key

wh_dlc07_brt_inf_men_at_arms_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

63

Melee Attack

27

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_dlc07_brt_sword

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

65

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

57

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
Requires Buildings
Men-at-Arms Lv. 0 Training Field
Training Field
(wh_main_brt_barracks_1)
Level 0
Rally Field
Rally Field
(wh_main_brt_barracks_2)
Level 1
Barracks
Barracks
(wh_main_brt_barracks_3)
Level 2
Royal Barracks
Royal Barracks
(wh_main_brt_barracks_4)
Level 3
Garrison Buildings
Men-at-Arms x 1 Hamlet
Hamlet
(wh_main_brt_outpostnorsca_major_1)
Level 1
Hamlet
Hamlet
(wh_main_brt_outpostnorsca_major_1_coast)
Level 1
Village
Village
(wh_main_brt_outpostnorsca_major_2)
Level 2
Village
Village
(wh_main_brt_outpostnorsca_major_2_coast)
Level 2
Town
Town
(wh_main_brt_outpostnorsca_major_3)
Level 3
Town
Town
(wh_main_brt_outpostnorsca_major_3_coast)
Level 3
City
City
(wh_main_brt_outpostnorsca_major_4)
Level 4
City
City
(wh_main_brt_outpostnorsca_major_4_coast)
Level 4
Town
Town
(wh_main_brt_outpostnorsca_minor_3)
Level 3
Town
Town
(wh_main_brt_outpostnorsca_minor_3_coast)
Level 3
Hamlet
Hamlet
(wh_main_brt_settlement_major_1)
Level 1
Hamlet
Hamlet
(wh_main_brt_settlement_major_1_coast)
Level 1
Village
Village
(wh_main_brt_settlement_major_2)
Level 2
Village
Village
(wh_main_brt_settlement_major_2_coast)
Level 2
Town
Town
(wh_main_brt_settlement_major_3)
Level 3
Town
Town
(wh_main_brt_settlement_major_3_coast)
Level 3
City
City
(wh_main_brt_settlement_major_4)
Level 4
City
City
(wh_main_brt_settlement_major_4_coast)
Level 4
Town
Town
(wh_main_brt_settlement_minor_3)
Level 3
Town
Town
(wh_main_brt_settlement_minor_3_coast)
Level 3
Men-at-Arms x 2 Dukedom Capital
Dukedom Capital
(wh_main_brt_outpostnorsca_major_5)
Level 5
Dukedom Capital
Dukedom Capital
(wh_main_brt_outpostnorsca_major_5_coast)
Level 5
Duchy Capital
Duchy Capital
(wh_main_brt_settlement_major_5)
Level 5
Duchy Capital
Duchy Capital
(wh_main_brt_settlement_major_5_coast)
Level 5