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HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Units / Corsair - Men-at-Arms (Polearm)
Corsair - Men-at-Arms (Polearm) Carcassonne (Mortal Empires)Carcassonne (Mortal Empires) Melee Ship

Corsair - Men-at-Arms (Polearm)

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Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

(Men-at-Arms (Polearm))
Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Corsair - Men-at-Arms (Polearm)

Unit Name

Corsair - Men-at-Arms (Polearm)

Main Unit Key

wh_main_brt_shp_corsair

Land Unit Key

wh_main_brt_inf_men_at_arms

Naval Unit Key

wh_main_brt_shp_corsair

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

100

Caste

Generic

Category

Medium Ship

Class

Melee Ship

Cost

400

Recruitment Cost

400

Upkeep Cost

100

Ship Health

└ Ship

wh_main_ship_medium_dummy

Ship Speed

Melee Attack

22

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh_main_brt_halberd

├ Melee Damage Base

7

├ Melee Damage Ap

18

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

18

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

66

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

58

Leadership (Base Morale)

56

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses