LordThe bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
Bretonnian Lords are powerful nobles whose deeds are recounted throughout the land, even by mighty earls, barons and the dukes themselves. Proud and powerful warriors all, Bretonnian Lords are excellent warrior-generals. Most of the Lords of Bretonnia were dukes of noble stock, such as Duke Behemond "Beastslayer" of Bastonne, and Theodoric of Brionne. They claim shared ancestry with the first Bretonnian king, Gilles le Breton, and many purport that their founders fought alongside him in his many battles. Lords are important and powerful figures both in the military and political world of Bretonnia, often trading sword and shield for cup and words in the halls of power; to play the game and advance their cause.
Main Unit Keywh_main_brt_cha_lord_0
Land Unit Keywh_main_brt_cha_lord_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
Custom Battle Cost700
├ Melee Weaponwh_main_brt_sword_hero_lord
├ Melee Damage Base290
├ Melee Damage Ap140
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence48
└ Shield Defence0
├ Armour Defence90
└ Shield Armour35
├ Man Entitywh_main_infantry_standard_hero_blood_dismembers
├ Man Speed34
├ Man Health8
└ Bonus Hit Points4060
Leadership (Base Morale)75
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
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