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Home / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Buildings / Occupied Massif Orcal (Level 5)
Carcassonne (Mortal Empires) Massif Orcal Level 6
Occupied Massif Orcal (Level 5)
The largest Bretonnian cities surround a great castle, the residence of the local duke.Bretonnia's largest cities are tall, as they are almost always built on high ground. Their castles are also relatively tall and thin compared to the large square and absurdist blocks of Empire architecture. It is thought that Bretonnian style mimics the round, spire-like ruined towers of the High Elf colonies still dotted around the region - a legacy of the Elven occupation that occurred generations before man united into nations.
Massif Orcal
Building Name Occupied Massif Orcal (Level 5) |
Level Name wh2_dlc15_special_settlement_massif_orcal_brt_5 |
Building Chain Massif Orcal |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
Grants 9 construction slots in the settlement (this_building)[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Foot Squires
(wh_dlc07_brt_inf_foot_squires_0)
Melee Infantry
(wh_dlc07_brt_inf_foot_squires_0)
Melee Infantry
Knights of the Realm
(wh_main_brt_cav_knights_of_the_realm)
Shock Cavalry
(wh_main_brt_cav_knights_of_the_realm)
Shock Cavalry
Pegasus Knights
(wh_main_brt_cav_pegasus_knights)
Melee Cavalry
(wh_main_brt_cav_pegasus_knights)
Melee Cavalry
Paladin
(wh_main_brt_cha_paladin_0)
Command
(wh_main_brt_cha_paladin_0)
Command
Men-at-Arms (Polearm)
(wh_main_brt_inf_men_at_arms)
Melee Infantry
(wh_main_brt_inf_men_at_arms)
Melee Infantry
Peasant Bowmen
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry
Recruitable Units
No Recruitable Units