

Jade Wizard (Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.The Wizards of the Jade Order embrace the Wind of Ghyran, symbolised by the Coil of Life. The wandering mages of this Order are druids who harness the energy of nature. Jade Wizards wear green robes and traditionally carry a sickle as a badge of office. They often walk barefoot to better feel the energy of Ghyran through their feet. A Jade Wizard's power is linked to the seasons, being vigorous in Spring, powerful in the Summer, waning over the Autumn and weakest in the Winter months. With a gesture they can summon forth forests to obey their commands, and with a touch they can heal fallen comrades. Jade Wizards tend to roam the dark forests where Life Magic flows more freely. There, far from the press and bustle of the cities, the Wizards learn from the trees of enemy movements and imminent threats, before returning to Altdorf with the news.
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Unit Name Jade Wizard (Warhorse) |
Main Unit Key wh_dlc05_emp_cha_wizard_life_1 |
Land Unit Key wh_dlc05_emp_cha_wizard_life_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Cost 450 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Melee Attack 25 |
Weapon Strength (Weapon Damage) 300 |
├ Melee Weapon wh_main_emp_sword_caster |
├ Melee Damage Base 210 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
Armour 20 |
├ Armour wh2_main_leather_20 |
├ Armour Defence 20 |
└ Shield Armour 0 |
Health 3848 |
├ Man Entity wh_main_infantry_standard_wizard_rider_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 3832 |
├ Mount wh_main_emp_mnt_warhorse_360 |
├ Mount Entity wh_main_cavalry_standard_360_blood_hero |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |