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HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Buildings / Occupied Pyramid of Nagash (Barony)
Occupied Pyramid of Nagash (Barony) Carcassonne (Mortal Empires)Carcassonne (Mortal Empires) The Pyramid of Nagash Level 6

Occupied Pyramid of Nagash (Barony)

The largest Bretonnian cities surround a great castle, the residence of the local duke.

Bretonnia's largest cities are tall, as they are almost always built on high ground. Their castles are also relatively tall and thin compared to the large square and absurdist blocks of Empire architecture. It is thought that Bretonnian style mimics the round, spire-like ruined towers of the High Elf colonies still dotted around the region - a legacy of the Elven occupation that occurred generations before man united into nations.

The Pyramid of Nagash

Ruins
Ruins
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_ruin)
The Pyramid of Nagash Level 0
Occupied Pyramid of Nagash (Hamlet)
Occupied Pyramid of Nagash (Hamlet)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_1)
The Pyramid of Nagash Level 1
Occupied Pyramid of Nagash (Village)
Occupied Pyramid of Nagash (Village)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_2)
The Pyramid of Nagash Level 2
Occupied Pyramid of Nagash (Town)
Occupied Pyramid of Nagash (Town)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_3)
The Pyramid of Nagash Level 3
Occupied Pyramid of Nagash (City)
Occupied Pyramid of Nagash (City)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_4)
The Pyramid of Nagash Level 4
Occupied Pyramid of Nagash (Barony)
Occupied Pyramid of Nagash (Barony)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_5)
The Pyramid of Nagash Level 5
Occupied Pyramid of Nagash (Barony)

Building Name

Occupied Pyramid of Nagash (Barony)

Level Name

wh2_dlc09_special_settlement_pyramid_of_nagash_brt_5

Building Chain

The Pyramid of Nagash

Building Level

6

Create Time

6

Create Cost

7200

Effects

Grants 7 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Foot Squires
120 Foot Squires
120 Foot Squires
120 Foot Squires
Foot Squires
(wh_dlc07_brt_inf_foot_squires_0)
Melee Infantry
60 Knights of the Realm
Knights of the Realm
(wh_main_brt_cav_knights_of_the_realm)
Shock Cavalry
24 Pegasus Knights
Pegasus Knights
(wh_main_brt_cav_pegasus_knights)
Melee Cavalry
1 Paladin
Paladin
(wh_main_brt_cha_paladin_0)
Command
120 Men-at-Arms (Polearm)
120 Men-at-Arms (Polearm)
120 Men-at-Arms (Polearm)
Men-at-Arms (Polearm)
(wh_main_brt_inf_men_at_arms)
Melee Infantry
90 Peasant Bowmen
90 Peasant Bowmen
90 Peasant Bowmen
90 Peasant Bowmen
Peasant Bowmen
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry

Recruitable Units

No Recruitable Units