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HomeHome / Total War: WARHAMMER II / Naggarond / Units / Cold One Chariot
Cold One Chariot NaggarondNaggarond Chariot

Cold One Chariot

A charge so devastating that it rends the flesh and bone from its victims.

Cold One Chariots are sometimes given as gifts to those rare individuals who have pleased Lord Malekith with their devotion and prowess in battle. To possess such a machine is a symbol of great prestige, and is ranked amongst the highest stations in battle, even though the Cold Ones' truculent nature can often bring the chariot to a jarring halt at the most inopportune moments. Should the crew retain mastery of their chariot, they thunder across the battlefield like gods of war, wicked spears levelled and Cold Ones roaring fit to freeze the blood. In the last moment before impact, the crew goad their steeds to one last effort and the chariot crashes into the enemy ranks, crushing foes with the weight of its impact and opening flesh to the bone with the blades upon its flanks.

Cold One Chariot

Unit Name

Cold One Chariot

Main Unit Key

wh2_main_def_cav_cold_one_chariot

Land Unit Key

wh2_main_def_cav_cold_one_chariot

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Chariot

Naval Unit Group

Missile Chariot

Soldiers

12

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Missile Damage

32

├ Missile Weapon

wh2_main_def_crossbow_bolt_chariot

├ Projectile

wh2_main_def_crossbow_bolt_chariot

├ Missile Damage

8

├ Missile Ap Damage

24

└ Base Reload Time

7

Accuracy

10

Range

125

Reload

10

Shots Per Minute

9.5

Ammunition

48

Engine Missile Damage

0

├ Engine

wh2_main_def_cold_one_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

48

Melee Attack

24

Weapon Strength (Weapon Damage)

44

├ Melee Weapon

wh2_main_def_cold_one_chariot

├ Melee Damage Base

12

├ Melee Damage Ap

32

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

22

Charge Bonus

60

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_plate_110

├ Armour Defence

110

└ Shield Armour

0

Health

1512

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1496

├ Mount

wh2_main_def_mnt_cold_one_chariot

├ Mount Entity

wh2_main_def_cold_one_chariot_draught

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Requires Buildings
Cold One Chariot Lv. 0 Dread Manse
Dread Manse
(wh2_main_def_coldones_1)
Level 0
Palace of Dread Knights
Palace of Dread Knights
(wh2_main_def_coldones_2)
Level 1
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