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HomeHome / Total War: WARHAMMER II / Naggarond / Units / Harpies
Harpies NaggarondNaggarond Melee Infantry

Harpies

With savage claws and malicious temperament, to rip through enemies with grim delight.

Harpies make their nests in the uppermost spires of Karond Kar. Some claim they are the souls of slain Witch Elves given physical form, others that they are a manifestation of Khaine. They are certainly vicious enough for either to be true. In Naggarothi lore, Harpies are considered to be an omen of good fortune, and it is claimed that if they ever deserted Karond Kar, the city would fall soon after. Harpies are similar in temperament to the Dark Elves, for they delight in tormenting their victims. Hunger drives them to follow raiding fleets for months on end, soaring patiently in the skies until battle begins.

Harpies
Harpies

Unit Name

Harpies

Main Unit Key

wh2_main_def_inf_harpies

Land Unit Key

wh2_main_def_inf_harpies

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Melee Infantry

Naval Unit Group

Flying Melee Infantry

Soldiers

60

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

600

Recruitment Cost

600

Upkeep Cost

150

Melee Attack

22

Weapon Strength (Weapon Damage)

44

├ Melee Weapon

wh_dlc05_bst_harpy_claws

├ Melee Damage Base

32

├ Melee Damage Ap

12

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

87

├ Man Entity

wh2_main_infantry_harpies_blood

├ Man Speed

48

├ Man Health

8

└ Bonus Hit Points

79

Leadership (Base Morale)

52

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Harpies Lv. 0 Forsaken Port of Nagronath
Forsaken Port of Nagronath
(wh_twa03_special_albion_port_def_1)
Level 1
Restored Port of Nagronath
Restored Port of Nagronath
(wh_twa03_special_albion_port_def_2)
Level 2
Harpy Roost
Harpy Roost
(wh2_main_def_beasts_1)
Level 0
Harpy Roost
Harpy Roost
(wh2_main_def_beasts_1)
Level 0
Beastmaster's Stables
Beastmaster's Stables
(wh2_main_def_beasts_2)
Level 1
Beastmaster's Stables
Beastmaster's Stables
(wh2_main_def_beasts_2)
Level 1
Dragon Hatchery
Dragon Hatchery
(wh2_main_def_beasts_3)
Level 2
Dragon Hatchery
Dragon Hatchery
(wh2_main_def_beasts_3)
Level 2
Harpy Cages
Harpy Cages
(wh2_main_horde_def_beasts_1)
Level 0
Monster Holds
Monster Holds
(wh2_main_horde_def_beasts_2)
Level 1
Dragon Tower
Dragon Tower
(wh2_main_horde_def_beasts_3)
Level 2
Garrison Buildings
Harpies x 1 Forsaken Port of Nagronath
Forsaken Port of Nagronath
(wh_twa03_special_albion_port_def_1)
Level 1
Occupied Konquata  (Dark Elf Hold)
Occupied Konquata (Dark Elf Hold)
(wh2_main_special_settlement_konquata_def_2)
Level 2
Harpies x 2 Restored Port of Nagronath
Restored Port of Nagronath
(wh_twa03_special_albion_port_def_2)
Level 2
Slave Gate
Slave Gate
(wh2_main_def_defence_major_1)
Level 0
Blackstone Walls
Blackstone Walls
(wh2_main_def_defence_major_2)
Level 1
Dread Bulwark
Dread Bulwark
(wh2_main_def_defence_major_3)
Level 2
Occupied Konquata (Dark Elf Settlement)
Occupied Konquata (Dark Elf Settlement)
(wh2_main_special_settlement_konquata_def_1)
Level 1