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HomeHome / Total War: WARHAMMER II / Naggarond / Units / Dark Riders
Dark Riders NaggarondNaggarond Shock Cavalry

Dark Riders

Fast and nimble, dodging enemy fire to deliver incisive hit-and-run charges to enemy lines.

In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. These Dark Riders wore cloaks of black feathers, invoking the raven-headed god Nethu to keep them hidden from the eyes of the enemy. During the civil war, the Dark Riders earned a more sinister reputation. They travelled ahead of Nagarythe's hosts, sowing terror and confusion wherever they rode, burning villages and driving their people into the wilds. In battle, Dark Riders take delight in skirting the enemy flanks to attack war machines and cut lines of supply. They revel in the prospect of running down terror-stricken victims, dragging out every moment of wild panic as long as possible before delivering the final heart-seeking strike.

Dark Riders Dark Riders
Dark Riders

Unit Name

Dark Riders

Main Unit Key

wh2_main_def_cav_dark_riders_0

Land Unit Key

wh2_main_def_cav_dark_riders_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Cost

450

Recruitment Cost

450

Upkeep Cost

112

Melee Attack

24

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh2_main_def_spear_darkriders

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

89

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

73

├ Mount

wh2_main_def_mnt_dark_steed

├ Mount Entity

wh2_main_def_cavalry_fast_170_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Dark Riders Lv. 0 Reaver Stables
Reaver Stables
(wh2_dlc11_horde_def_riders_1)
Level 0
Messengers' Lodgehouse
Messengers' Lodgehouse
(wh2_dlc11_horde_def_riders_2)
Level 1
Plateau of Dark Steeds
Plateau of Dark Steeds
(wh2_main_def_riders_1)
Level 0
Messengers' Lodgehouse
Messengers' Lodgehouse
(wh2_main_def_riders_2)
Level 1
Garrison Buildings
Dark Riders x 3 Tower of Prophecy
Tower of Prophecy
(wh2_main_special_ghrond_convent_of_sorcery_1)
Level 0