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HomeHome / Total War: WARHAMMER II / Naggarond / Units / Knights of the Ebon Claw (Dread Knights)
Knights of the Ebon Claw (Dread Knights) NaggarondNaggarond Melee Cavalry

Knights of the Ebon Claw (Dread Knights)

With riders as deadly as their mounts, the Knights of the Ebon Claw are a force to be reckoned with.

Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One.

Knights of the Ebon Claw (Dread Knights)

Unit Name

Knights of the Ebon Claw (Dread Knights)

Main Unit Key

wh2_dlc10_def_cav_knights_of_the_ebon_claw_ror_0

Land Unit Key

wh2_dlc10_def_cav_knights_of_the_ebon_claw_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cold One Cavalry

Naval Unit Group

Cold One Cavalry

Soldiers

48

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1550

Recruitment Cost

1550

Upkeep Cost

388

Melee Attack

49

Weapon Strength (Weapon Damage)

48

├ Melee Weapon

wh2_main_def_cold_one_mace

├ Melee Damage Base

14

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

36

Melee Defence

58

├ Base Defence

58

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

155

├ Armour

wh2_main_plate_120

├ Armour Defence

120

└ Shield Armour

35

Health

120

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

104

├ Mount

wh2_dlc10_def_mnt_cold_one_armoured_ror

├ Mount Entity

wh2_main_def_cavalry_cold_one_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Murderous Mastery
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1