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HomeHome / Total War: WARHAMMER II / Naggarond / Units / Raven Heralds (Repeater Crossbow)
Raven Heralds (Repeater Crossbow) NaggarondNaggarond Missile Cavalry

Raven Heralds (Repeater Crossbow)

The Raven Heralds appear from nowhere, leaving piles of corpses in their wake.

In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. These Dark Riders wore cloaks of black feathers, invoking the raven-headed god Nethu to keep them hidden from the eyes of the enemy. During the civil war, the Dark Riders earned a more sinister reputation. They travelled ahead of Nagarythe's hosts, sowing terror and confusion wherever they rode, burning villages and driving their people into the wilds. In battle, Dark Riders take delight in skirting the enemy flanks to attack war machines and cut lines of supply. They revel in the prospect of running down terror-stricken victims, dragging out every moment of wild panic as long as possible before delivering the final heart-seeking strike.

Raven Heralds (Repeater Crossbow)

Unit Name

Raven Heralds (Repeater Crossbow)

Main Unit Key

wh2_dlc10_def_cav_raven_heralds_ror_0

Land Unit Key

wh2_dlc10_def_cav_raven_heralds_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Missile Cavalry

Naval Unit Group

Flying Missile Cavalry

Soldiers

24

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

200

Missile Damage

28

├ Missile Weapon

wh2_main_def_repeater_crossbow_pegasus_ror_0

├ Projectile

wh2_main_def_crossbow_bolt_pegasus_ror_0

├ Missile Damage

6

├ Missile Ap Damage

22

└ Base Reload Time

14

Accuracy

33

Range

115

Reload

30

Shots Per Minute

6.1

Ammunition

16

Melee Attack

23

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh2_main_def_shortsword

├ Melee Damage Base

19

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

157

├ Man Entity

wh2_main_cavarly_rider_170_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

141

├ Mount

wh2_main_def_mnt_dark_pegasus

├ Mount Entity

wh_main_flying_pegasus_hero_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

62

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1
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