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HomeHome / Total War: WARHAMMER II / Naggarond / Units / Chill of Sontar (War Hydra)
Chill of Sontar (War Hydra) NaggarondNaggarond Melee Infantry

Chill of Sontar (War Hydra)

The Chill of Sontar is a ruthless killing machine.

The Hydra is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery. War Hydras are notoriously difficult to handle as beasts of war, with Dark Elf Beastmasters having the best chance of bringing one under control, but even they must be quick with their lashes lest they be devoured in the enemy’s stead. Hydras are even more difficult to slay, for not only are their scaly bodies incredibly well armoured, they also regenerate damage at a frightening rate. A foe's only chance is to sever all the monster’s heads in quick succession – if even a single one remains, the rest will swiftly grow back and devour the impudent attacker for his troubles.

Chill of Sontar (War Hydra)

Unit Name

Chill of Sontar (War Hydra)

Main Unit Key

wh2_dlc10_def_mon_chill_of_sontar_ror_0

Land Unit Key

wh2_dlc10_def_mon_chill_of_sontar_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Melee Attack

64

Weapon Strength (Weapon Damage)

440

├ Melee Weapon

wh2_dlc10_def_war_hydra_ror_0

├ Melee Damage Base

140

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

9458

├ Man Entity

wh2_dlc10_hydra_chill_of_sontar

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

9450

Leadership (Base Morale)

75

Abilities

  • Frost Breath
    This ice-cold breath delivers freezing death, slowing down those who are fortunate to survive the exposure.
  • Another Takes its Place
    The titanic, deadly Hydras are notoriously difficult to kill; their broken bodies regenerate, rising up again to devour anew.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Frost Breath
    This icy blast freezes and slows the foe, its withering cold hampering their attacks.
  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Causes Terror
    This unit can fear themselves.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
Recuitment Requirement
Maximum Number 1