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HomeHome / Total War: WARHAMMER II / Naggarond / Units / Doomfire Warlocks
Doomfire Warlocks NaggarondNaggarond Melee Cavalry

Doomfire Warlocks

Hollow-eyed murderers, the Doomfire Warlocks must loosen the grip of Slaanesh with the blood of others.

When Malekith first learned of the Prophecy of Demise, his initial wrathful blow fell against the Doomfire Warlocks of Hag Graef. Fearing their rebellion, the Witch King cursed them with hollowness, and their souls have teetered between the mortal world and the Realm of Chaos ever since. Thus, whilst other Elves fear Slaanesh as a potential fate, Doomfire Warlocks feel the Dark Prince's grasp on their souls grow with every passing day. As the grip tightens, dark runes blaze in to life on their flesh, an unholy fire that creeps slowly across the skin.

Doomfire Warlocks

Unit Name

Doomfire Warlocks

Main Unit Key

wh2_dlc10_def_cav_doomfire_warlocks_0

Land Unit Key

wh2_dlc10_def_cav_doomfire_warlocks_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Magical Cavalry

Naval Unit Group

Magical Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

32

Weapon Strength (Weapon Damage)

45

├ Melee Weapon

wh2_dlc10_def_warlock_sword

├ Melee Damage Base

32

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

89

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

73

├ Mount

wh2_main_def_mnt_dark_steed

├ Mount Entity

wh2_main_def_cavalry_fast_170_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

  • Lesser Doombolt
    The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe.
  • Soulblight
    Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
Requires Buildings
Doomfire Warlocks Lv. 0 Messengers' Lodgehouse
Messengers' Lodgehouse
(wh2_dlc11_horde_def_riders_2)
Level 1
Messengers' Lodgehouse
Messengers' Lodgehouse
(wh2_main_def_riders_2)
Level 1