Cold One KnightsArmed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close.
Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One.
Unit NameCold One Knights
Main Unit Keywh2_main_def_cav_cold_one_knights_0
Land Unit Keywh2_main_def_cav_cold_one_knights_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupCold One Spear Cavalry
Naval Unit GroupCold One Spear Cavalry
Custom Battle Cost1000
├ Melee Weaponwh2_main_def_cold_one_lance
├ Melee Damage Base12
├ Melee Damage Ap30
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants14
└ Bonus vs Infantry0
├ Base Defence26
└ Shield Defence0
├ Armour Defence90
└ Shield Armour35
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points104
├ Mount Entitywh2_main_def_cavalry_cold_one_blood
├ Mount Speed66
└ Mount Health8
Leadership (Base Morale)75
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Palace of Dread Knights
|The Eye of the Vortex|