Tehenhauin (Horned One)
The Prophet seeks to deliver Lustria from its beleaguerment by way of the only tribute acceptable to Sotek – prodigious sacrifice!The greatest of the Red Crested Skinks, Tehenhauin has a zeal for slaughtering Skaven very rarely seen among the ranks of the dispassionate Lizardmen. It seems impossible for a short-lived Skink to attain such a lifespan, but it is whispered that as a snake sheds its skin and is renewed, so too does Sotek’s Chosen. On the battlefield, he triumphantly grasps the Plaque of Sotek as he leads his apostles into the fray, commonly attacking in the manner of his twin-tailed deity: forked assaults. A serpent strikes quickly and so too does Tehenhauin, focusing his army’s venomous energy on the enemy’s weak points.
Unit Name Tehenhauin (Horned One) |
Main Unit Key wh2_dlc12_lzd_cha_tehenhauin_1 |
Land Unit Key wh2_dlc12_lzd_cha_tehenhauin_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cold One Cavalry |
Naval Unit Group Cold One Cavalry |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Melee Attack 55 |
420 |
├ Melee Weapon wh2_dlc12_lzd_cha_tehenhauin_horned_one |
├ Melee Damage Base 125 |
├ Melee Damage Ap 295 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 70 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_body_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
4956 |
├ Man Entity wh2_main_lzd_inf_skink_chief_blood_only |
├ Man Speed 46 |
├ Man Health 8 |
├ Bonus Hit Points 4940 |
├ Mount wh2_main_lzd_mnt_horned_one_hero |
├ Mount Entity wh2_main_lzd_cavalry_horned_one_hero_blood |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
- Focus Instincts
By which the mind is concentrated on the task at hand, allowing it to be carried out effectively whilst keeping passion and abandon firmly in check. - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.