Ripperdactyl RidersEach rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!
Ripperdactyl Riders are amongst the most fearsome warriors to ever soar across the skies of Lustria. Though Skinks found training Terradons relatively easy, turning Ripperdactyls into sky mounts proved far more difficult. While sustaining many losses, Skinks learned that hatched Ripperdactyls could be bonded with and trained, assuming they weren't eaten alive as soon as the ravenous creature hatched. Skinks who survive bonding with their Ripperdactyls are bold, elite warriors. Once mounted atop their mounts, they forego javelins and blowpipes, for their blood-hungry beasts cannot be stopped from plunging down upon foes. The razor-sharp talons of a Ripperdactyl can decapitate foes — their furious attacks leaving strewn innards and lopped-off limbs behind them.
Unit NameRipperdactyl Riders
Main Unit Keywh2_dlc12_lzd_cav_ripperdactyl_riders_0
Land Unit Keywh2_dlc12_lzd_cav_ripperdactyl_riders_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying Cavalry
Naval Unit GroupFlying Cavalry
├ Melee Weaponwh2_dlc12_lzd_ripperdactyl
├ Melee Damage Base32
├ Melee Damage Ap98
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry10
├ Base Defence22
└ Shield Defence0
├ Armour Defence45
└ Shield Armour0
├ Man Entitywh2_main_lzd_inf_skink_360_blood_dismembers
├ Man Speed48
├ Man Health8
├ Bonus Hit Points512
├ Mount Entitywh2_dlc12_lzd_ripperdactyl_blood
├ Mount Speed60
└ Mount Health8
Leadership (Base Morale)65
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Units with leadership is high.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
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