Saurus Spears (Shields)Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw.
When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.
Unit NameSaurus Spears (Shields)
Main Unit Keywh2_main_lzd_inf_saurus_spearmen_1
Land Unit Keywh2_main_lzd_inf_saurus_spearmen_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupSpear Infantry
Naval Unit GroupSpear Infantry
├ Melee Weaponwh2_main_lzd_saurus_spear
├ Melee Damage Base30
├ Melee Damage Ap12
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants15
└ Bonus vs Infantry0
├ Base Defence38
└ Shield Defence0
├ Armour Defence60
└ Shield Armour35
├ Man Entitywh2_main_lzd_inf_saurus_blood_dismembers
├ Man Speed31
├ Man Health8
└ Bonus Hit Points94
Leadership (Base Morale)75
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Predatory Senses
These units are natural hunters that can sense prey hiding nearby.
Sacred Spawning Caverns
Sacred Spawning Caverns
Temple Guard Barracks
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