Cohort of Huatl (Sacred Kroxigors)The City of Reawakening spawns the most dedicated warriors, eager to slaughter the beligerent, usurping younger races.
Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones to be strong, obedient construction workers, labourers and powerful warriors. In all practicality, they are essentially a larger and far more powerful relative of the Saurus. Hulking creatures, their bodies consist of slabs of rock-hard muscle and their massive jaws bristle with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. When enraged, they unleash their only form of speech — a blood-curdling roar that reverberates across the jungle.
Unit NameCohort of Huatl (Sacred Kroxigors)
Main Unit Keywh2_dlc13_lzd_mon_sacred_kroxigors_ror_0
Land Unit Keywh2_dlc13_lzd_mon_sacred_kroxigors_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Infantry
Naval Unit GroupMonstrous Infantry
├ Melee Weaponwh2_dlc13_lzd_sacred_kroxigor_ror
├ Melee Damage Base36
├ Melee Damage Ap84
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh2_dlc13_lzd_mon_kroxigor_sacred_ror
├ Man Speed46
├ Man Health8
└ Bonus Hit Points524
Leadership (Base Morale)85
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The armour-splitting attacks of this unit can significantly weaken the target's armour.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Predatory Senses
These units are natural hunters that can sense prey hiding nearby.
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