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HomeHome / Total War: WARHAMMER II / Cult of Sotek / Units / Cohort of Huatl (Sacred Kroxigors)
Cohort of Huatl (Sacred Kroxigors) Cult of SotekCult of Sotek Melee Infantry

Cohort of Huatl (Sacred Kroxigors)

The City of Reawakening spawns the most dedicated warriors, eager to slaughter the beligerent, usurping younger races.

Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones to be strong, obedient construction workers, labourers and powerful warriors. In all practicality, they are essentially a larger and far more powerful relative of the Saurus. Hulking creatures, their bodies consist of slabs of rock-hard muscle and their massive jaws bristle with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. When enraged, they unleash their only form of speech — a blood-curdling roar that reverberates across the jungle.

Cohort of Huatl (Sacred Kroxigors)

Unit Name

Cohort of Huatl (Sacred Kroxigors)

Main Unit Key

wh2_dlc13_lzd_mon_sacred_kroxigors_ror_0

Land Unit Key

wh2_dlc13_lzd_mon_sacred_kroxigors_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1700

Recruitment Cost

1700

Upkeep Cost

260

Melee Attack

45

Weapon Strength (Weapon Damage)

120

├ Melee Weapon

wh2_dlc13_lzd_sacred_kroxigor_ror

├ Melee Damage Base

36

├ Melee Damage Ap

84

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_body_100

├ Armour Defence

100

└ Shield Armour

0

Health

532

├ Man Entity

wh2_dlc13_lzd_mon_kroxigor_sacred_ror

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

524

Leadership (Base Morale)

85

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Sundering
    The armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex